Born in Montreal, Francois Cannels' quest to become a successful concept artist began in 1999 with the release of Homeworld by Relic Entertainment. Inspired by the games' art direction and aesthetics, he taught himself how to draw and paint digitally, focusing on industrial mechanical designs. He drew influences from other mechanical designers such as Rob Cunningham and Junji Okubo.
His talents earned him a spot on the production team of successful titles such as Deus Ex: Human Revolution and Sins of Solar Empire. His latest project, Xenonauts, came out in 2014.